What Famous Leader Are You
Apparently I'm JFK! Oho!! What an interesting result. I don't do these personality things normally but I was directed to this one by my friend hui (who also got the same result, oddly enough).
thoughts on culture and media in the 21st century
Posted by hazylium at 12/28/2005 08:37:00 AM 0 comments
Labels: computers/internet
Just landed here this morning! The weather here is pleasantly cool! That's all for now. Watch out for aforementioned listery- coming soon!
Posted by hazylium at 12/27/2005 03:15:00 PM 0 comments
Labels: admin/personal
I'm flying off to Bangalore this morning (at 7:50am to be exact!) and I'll be staying there til January the 8th. I hope to have a good time there and get some constructive work done too!
Well, 2005's nearly over and it's time for newspapers, magazines and entertainment shows on TV everywhere to produce their year-end "Best Of" (or "Worst Of") lists! I'm thinking I should get in on some of this action so I'm making my own "Best Of" lists (covering movies, prose fiction, comics, music and videogames). They'll be up shortly!
Posted by hazylium at 12/26/2005 04:59:00 PM 0 comments
Labels: admin/personal
Some movies stay with you forever.
I'll always remember the very first movie I saw at a cinema- it was Disney's Oliver & Company. It's not the best Disney movie I've seen, but I gotta say my 6 year old mind found it pretty impressive!
The first movie to completely blow my mind, though, was Jurassic Park. At aged 10, when I first saw it on the big screen, I was a total dinosaur geek at age 10. Seeing the extinct beasts I’d previously only seen as fossils or artist's recreations brought completely to life floored me. From the first scene with the brontosauri (apatosauri, actually) grazing, I believed. Those dinosaurs were absolutely real. The T-rex was a creature of raw fury and power. A predator amongst predators. The velociraptors? Terror incarnate. The movie inspired awe in me from beginning to end.
5 years later, my mind was blown again. The movie was the Matrix. I’d seen the first teaser trailer for the movie a few months prior to its release- a short, evocative clip which had the mysterious URL whatisthematrix.com at the end. I didn't forget that and once I looked up the site, I found a treasure trove of information about the movie, including comics and short stories by major comics creators. That was enough to hype me up to an incredible extent. I was unbelievably excited when I went to see the movie and it exceeded my expectations in EVERY SINGLE WAY. It was the greatest spectacle I had ever seen. To this day, despite its (relatively) disappointing sequels, it's one of my favourite movies.
And of course, seeing the Star Wars re-releases on the cinema was another high point in my cinema-going life. The beloved movies of my childhood, in all their big screen surround-sound glory. Watching the new Star Wars movies, though, was pure heartbreak.
Then there was Spider-Man. Always my favourite superhero (never read much of the comics, but I'd avidly watched the '90s cartoon series), seeing him brought to life in such a spectacular way was just beautiful. Never mind that the Green Goblin had a weird suit and was kinda over-the-top. This was SPIDER-MAN - live, and in action. I wasn't even in Singapore when the movie came out so I first watched it on a crappy pirated DVD in Sri Lanka. Even then, it was a gorgeous experience. When I finally saw it on cinema... I couldn’t be happier.
And finally, there was The Lord of the Rings. When I first heard of the project, I was excited- the Lord of the Rings trilogy (along with its prequel The Hobbit) is one of my favourite books- but I was also wary. Who was this Peter Jackson guy? Oh? He'd made the Frighteners? Nice movie... but was this the really the kind of guy who could make The Lord of the Rings? It was impossible to tell, but I followed the production of the movie closely and the more I read online, the more excited I became. It was clear that the man- and everyone else involved in the production- had great love for the material and something magical was taking shape.
And when it came out, it was clear. Peter Jackson was a bonafide GENIUS. He is the new Spielberg. No... he's George Lucas (from the original Star Wars days, mind you) and Steven Spielberg (circa Raiders of the Lost Ark) combined. He learned from those masters and exceeded them in every way. Fellowship of The Ring, to me, was perfect. When Gandalf first rode into Hobbiton, I must admit I cried. Out of sheer joy. Here was the book that had captured my imagination for so long, brought to brilliant, brilliant life. I need not say more about the next two movies. Despite their occasional shortcomings (mostly related to scenes removed- I haven't seen the Extended Editions yet and so cannot comment on them), I love them whole-heartedly. Indeed, I was sad to see them end.
So when Peter Jackson announced King Kong as his next movie, part of me thought, well he's taking a break from serious movies to make something brainless but fun. Course, I'd read that the original King Kong was the film that inspired him to be a film-maker. I also knew that the 1933 movie was on the esteemed critic Roger Ebert's Great Movies list. I read about the movie during it's production. Sounded like a good adventure story. A great one, even. The much-hyped Kong versus 3 V-rexes (sort of like T-rexes, but bigger and nastier) fight seemed like it would be the highlight of the film by far. But I really didn’t expect King Kong to be nearly on the same level as The Lord of the Rings. How great could a movie about a giant ape be?
If I wore a hat, I'd eat it. I was dead-wrong. King Kong is not just a spectacular action-adventure, it's a movie filled with heart and soul. This, not Lord of the Rings, is Peter Jackson's magnum opus. This is the kind of movie that 9 year olds will watch, and be inspired to make movies like this. My ambition is to make games, but I can only hope that I will one day make something as emotionally engaging as this.
How is King Kong emotionally engaging? Well I’ll get to that! But first, let’s talk about the titular ape himself. Simply put, King Kong is the greatest special effects creation ever. In fact, I hesitate to call him a special effect. He lives, he breathes, he feels. When the camera looks into his eyes, you will see the pain and loneliness of his existence, and the simple joy that Anne Darrow (played by the beautiful Naomi Watts) brings into his life, a joy that he has long since forgotten. Andy Serkis deserves a Best Actor Oscar for his role in this. Nay, they should give the Oscar to Kong himself- the result of the combined efforts of Serkis and the entire WETA special effects team. In fact, everyone involved in this production must be commended. I salute you all! Especially Peter Jackson. What a man! What a director!
Boundless imagination and the pure joy of filmmaking permeate this film. Scene upon scene of unbelievable spectacle abound in the film's Skull Island second act. But the scenes that will stay with you forever are those with just Kong and Anne. Enjoying a peaceful sunset together. Skating on a frozen pond in New York. These little scenes give this film a powerful emotional core. You will grow to care for King Kong, misunderstood ape that he is, throughout the course of the movie. He evokes our sympathy without using any words at all. The ending will tear you apart. Even though you very likely know what will happen, it doesn't lessen the emotional impact AT ALL. That’s a testament to how brilliant this film is.
Some movies stay with you forever. King Kong is one of those movies.
Edited January 3rd, 2005.
Posted by hazylium at 12/18/2005 06:57:00 AM 0 comments
Labels: cinema/tv, reviews/articles
All stories end. It's only natural. Without an ending, even the best-written story would be incomplete, unsatisfying. Want to drive a reader insane? Rip out the last few pages of a novel he's reading (without his knowledge, or the ruse fails completely!). Observe him reading the book. Witness the screaming and hair-tearing that occurs once he reaches the (missing) end of the book. Too cruel is this punishment, for a reader. My point being, endings are important.
The fantasy novel presents an interesting case. Now, most modern fantasy novels are crap. Shameless derivatives of J.R.R. Tolkien's Lord of the Rings (antecedent of the "high fantasy" genre) or Robert E. Howard's Conan (father of the "Swords and Sorcery" genre) or other such classic works. Let's discount all those. Truely great fantasy literature (those mentioned above, C.S. Lewis, Mervyn Peake) draws a reader into a fully-realised alternate world, be it a familiar one metamorphosed into a mythic space-- as in much of Neil Gaiman's work-- or a wholly alien and fantastical one like the world of Abarat in the Clive Barker's series of the same name. One does not read books like these as much as one visits the worlds described in the books for a while. A fictional vacation, so to speak.
As such, the ending of a fantasy work, while ostensibly wrapping up the story of the novel, also signifies the reader's point of departure from the fictional space of the world. Let's put it this way- you only get to visit the world for a limited period of time. You aren't privy to the events that took place prior to the beginning of the story and the events following the "end"-- which of course is only a marking point (unless its an apocalyptic novel, in which case the "end" really is the End!)-- are closed off too. So if you, like me, tend to get absorbed into a work, the end of a fantasy novel is a melancholy thing. Of course, an ending is essential- no fantasy world, no matter how engaging, is worth staying in forever- but at the same time a feeling of sorrow is experienced at the passing of the story. One could read the same book again, of course. And more often than not, authors, too unable to leave their creations be, create sequels. But there has to be some point of finality for every story.
Such is the case for the modern Role-Playing Game. These games, which have their origins in the Dungeons & Dragons board game (and thus represent a 2nd degree derivative- D&D being inspired by fantasy literature), go even further than fantasy books by literally allowing you to become a character in the fantasy narrative. You're not just reading about a hero vanquishing ancient evil- you are said hero. This creates a feeling of immersion far beyond any other form of media, which goes far in explaining how people can get so fully caught up in RPGS, or Massively Multiplayer RPGs in particular, that they never come out. But MMORPGs are a specialised case of RPG-- one in which the story doesn't really have an end and only YOU can choose to end your own-- and I don't play them so I don't have anything more to say about that. I'm talking about single-player RPGs here. The kind that where you inhabit a fictional world for a time, and then leave at the end of the story. Some (many!) RPGs posit worlds so boring that you feel nothing leaving them (Dungeon Siege, I'm looking at you).
But the very best RPGs, like the best fantasy stories, draw you deeply into their world. I recently completed the game Final Fantasy X- the first PS2 installment of the most famous console RPG of all time. I had played the game for just short of 70 hours at that point, over a period of 2 years. That's a long time! It was a pretty incredible experience, overall. The game's far from perfect but it's really, really good. The game has a mostly engaging set of characters and a unique, beautifully realised and rendered world. It's familiar enough to be recognised as a Final Fantasy title and yet unique enough to have its own, distinct voice. I had a triumphant feeling at having achieved the task of completing the game, but at the same time... sorrowful. It was a bittersweet victory, at best. This has as much to do with the storyline of the game as its immersiveness, though.
*Oh yeah, from this point on, I'm going to be discussing the story and ending of the game. You've been warned.*
Final Fantasy games traditionally have had deep (for a game!) and broody storylines. The heroes are more conflicted than your average RPG (well not anymore for the series made broody characters an RPG staple), the villains more ambiguous. Final Fantasy X could easily compete with Final Fantasy VII for the title of the broodingest (yes I made up that word) Final Fantasy game ever, despite having a rather happy-go-lucky jock of a protagonist and rather bright, colourful settings (at least for the first half of the game). The game, from very early on, establishes that your quest is one that must end with a sacrifice. Someone must die to save the world. Of course, being a Final Fantasy game, there are numerous plot twists and in the end, it's not the character whose fate it was to die that actually does so.
You see, at the end of Final Fantasy X, you cease to exist in the game's world. That can be taken to mean two things. Taken literally, it means that you, the player, stop to be an active participant in the game's narrative and are locked out of viewing any future history of the world. That, of course, is how any computer game with a narrative ends. But more importantly, the game's storyline has the main character-- the one who you control from the very beginning of the game til the end-- disappear from the game world as well.
This is interesting. It's possibly the very first time that an RPG game has directly addressed the issue of the player's role within the story and world of an RPG. The storyline of the game has the protagonist-- Tidus-- being sucked into another world, which seems to be his world a few thousand years in the future. There he gets caught up in a quest to save the world and develops into a heroic figure. Through the course of events in the game, he also comes to realise that he's not quite real- being somewhat of an apparition dreamed up by the spirits of some dead folk. And that saving the world will result in his destruction. Of course, what with him being the hero of the game, he goes through with it anyway. At the end, he really does disappear into nothingness. And the player, too, leaves the world of Final Fantasy X.
While Tidus is arguably a rather poor stand-in for the player, given his rather distinct personality (the best player stand-in characters have flat or non-existent personalities- allowing the player to inhabit the character with his or her own personality. Half-Life and Half-Life 2's mute protagonist, Gordon Freeman, is a good example of this). Perhaps its better to say his journey in the game is analogous to the player's. However, his journey ends as a curious inversion of the player's journey within the game. After all, its the world of the RPG that ceases to exist when the player turns off his (or her) PS2, isn't it? Or is it really the player who ceases to exist in the world of the game? If we choose to believe-- as the graphic novelist Grant Morrison does-- that works of fiction inhabit their own spheres of reality (in a figurative sense), then that isn't such an unbelievable notion at all...
Back to the game. Interestingly enough, the game set a precedent by being the first Final Fantasy game to have a sequel- FFX-2. I'd regarded FFX-2 as a sort of crassly commercial attempt at making money off those who played the first game, especially given its odd shift to a light-hearted tone after the heavy, positively depressing storyline of FFX and emphasis on cutesy costume play. And I'm not sure what to make of the fact that the game apparently has a secret ending where you can revive Tidus from his state of non-existence (though this is foreshadowed by a short video clip of him seemingly being re-born at the very end of Final Fantasy X, following the credits sequence). But having completed Final Fantasy X, I do feel a yearning to find out what happens to the world of the game and the characters within it. Of course, I could just imagine up scenarios for them (like fan-fiction writers do) but I'd rather not write about other people's characters when I can make my own. But that's neither here nor there. So yes, I might actually play FFX-2.
I suspect that Final Fantasy X wouldn't have nearly the same kind of effect had it been made on any platform previous to the PS2. The sights and sounds of the world, which couldn't have been created before the PS2 came along, go a long way in creating the illusion of inhabiting the world of the game. The same goes for the game Dragon Quest VIII, which I'm playing now. The graphics, beyond superficial beauty, play a large role in creating the impression of a living world inside your TV. Extrapolating further, I wonder what kind of vivid RPG worlds we'll see on the PS3 and the recently-launched Xbox 360?
Posted by hazylium at 12/14/2005 06:56:00 PM 0 comments
Labels: games/toys
Back to basics! Black text on a plain white background. After all, the writing is the thing, isn't it? No need for distractions.
Coming soon: My first post about videogames on this blog! Well I have been posting about games on my other blog, Zestgames (currently on hiatus but soon to be relaunched), but that's more of a new blog. And what I'm going to start writing here are my own personal thoughts about games that I've been playing. You'll see soon enough!
Posted by hazylium at 12/11/2005 05:00:00 PM 1 comments
Labels: admin/personal
Ah it's a lovely December in Singapore! Well actually, it's the rainy season now but we haven't had any gloomy all-day rains. Just these really impressive mini-storms which are just like a real storm- complete with howling winds, black clouds, really thick rain with water drops the size of melons and a lightning and thunder show worthy of a Special Effects Academy Award- but last just around half an hour, leaving behind a lot of wet.
The upshot of all this is that the temperatures gone down to a level where air-conditioning is not necessary to survive. Whopee!
Well, 2006 is less than a month away so I'm doing some early spring-cleaning. To fit in with the New Year's theme of rebirth and renewal, I'm in the process of changing the look and feel of this blog. Once I'm done with that, it's back to regular blogging. I've been reading/watching/listening to a lot of stuff lately and my head is full to bursting with thoughts and ideas about said stuff, which will overflow into this blog shortly (the thoughts and ideas, not my head).
Posted by hazylium at 12/09/2005 10:06:00 AM 0 comments
Labels: admin/personal
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